[6][7][8] [3], However, the problem of finding suitable pilots was harder to overcome. Others like the Gorgon can provide fire support, though not to the same degree that heavier vehicles can. I never worry about the cannon of things until that cannon is pointed in my direction. A high-quality neoprene map set focused on Strana Mechty, with one double-sized, 34 x 22", double-sided BattleMat. Space Pirate Captain Haarlock. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly behind them.[13]. I always justify it with things like ff armor is bulkier than standard, xl engines are bulkier than standard. You can also get them printed, as is via Poster Print factor linked on the thread with less modification. So youre free to refer to the general size comparison chart from TRO3039, use any of the video-game based charts available or make up a scale that you feel is sensible on your own. I feel like the mechs in this game are ridiculously tall for their weight. I can't see a 35 tonner being as tall, or as bulky, as a 75 tonner, which Battletech has several times tried to pass ideas akin to this one. The "Woodland" map was first published with BattlePack: Fourth Succession War in 1998 before it was included in Map Set #6 two years later. The cheap option is going to a local fabric store and get some felt. Pretty cunning, don't you think. In BattleTech, spacegoing WarShips are often classified with the following terms, based on their role. Unlike the bulky Elementals, this new breed would need to be smaller so that they would be able to fit into the cramped confines of a ProtoMech's torso. In addition, there are a number of monikers that arguably fall between class and role definitions. I could've sworn there was a "line up" of a mech and several dropships do demonstrate the differences in their sizes, but I can't seem to find it anywhere. Includes all maps from Map Sets 2 through 4. Not sure if the game is still made, I believe it isn't, but you can find the terrain on the second hand market (like Ebay). since the novels and the fluff also describe some as being larger and smaller than others, this is probably an average figure, not a universal one. Three months later five more maps and the MapPack Hill Terrain Set (including the five new maps and the Desert Hills map that had already been part of the previous set) were published. During the Dark Age the ProtoMech appears to be used exclusively by Clan units. (Disregarding the autocannon for the purpose of this discussion.) well, darn. The standard mapsheet layout has remained unchanged from the original Battledroids edition through to the latest editions, though there have been cosmetic changes. While a couple MWDA 'mechs are small enough to look good alongside IWM stuff, I've found a surprising number of conventional vehicles that work. Mech minis are of kinda inconsistent scale anyways. Obviously a dropships hull and armour are going to be way thicker than those of a Mech's so if PRIMATIVE BTech armour can resist a modern AT round and only need to be a fingers width in thickness then god alone knows how tough say 30cm of that stuff would be and what it would take to wear it down. The French gaming magazine Casus Belli, who had ties to the official publisher of the French edition of BattleTech (Jeux Descartes), published a BattleTech map in 1994 that is copyrighted to the magazine, but matches the style found in other BattleTech maps. Does anyone know if there is a chart or table or something somewhere that lists the height of each mech in meters? Kartenset 1: BattleForce & Scattered Woods, Kartenset 2: Desert Hills & Rolling Hills 1, Kartenset 5: Open Terrain 2 & CityTech Map, Kartenset 6: River Valley & Rolling Hills 2. [7], Grassland A BattleMat Foothills #2 Rolling Hills #4, Grassland B BattleMat Forward Base Open Terrain #2, Grassland C BattleMat Rolling Hills #3 Foothills #1, Grassland D BattleMat Open Terrain #3 Streams, Grassland E BattleMat Lakes River CommCenter. Does it really matter if one mech is bigger than another in scale? The physical maps are thick cardboard maps akin to those from the latest boxed sets and Hex Packs, with one of the classic game maps printed on either side. A map set focused on the Battle of Tukayyid, with four double-sized, 34 x 22", double-sided paper maps. Typically, two mapsheets would be included with every boxed set. The set was created to complement the BattleTech Map Pack: Grasslands that was released shortly after this set, and also including a number of these grassland maps on the reverse side of the BattleMats. A high-quality neoprene map set, designed for hexless Alpha Strike play, with one double-sized, 36 x 22", double-sided BattleMat. So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. According to Strategic Operations, page 10, WarShip classes are roughly defined as follows: Other subclasses or designations exist, such as "troop cruiser" or "pursuit cruiser", though they can usually be placed in one of the above classes. FASA product #1663, released in 1991. BattleTech - The Board Game of Armored Combat. Players are free to create hex-based terrain to play on, and earlier mapsheets had backs with blank hex grids on which players could draw terrain features as desired. Additionally there is an unaddressed half hex column on the sides of the mapsheet that make up a "sixteenth column" when multiple mapsheets are tiled. They're a tad hard to come by right now due to the kickstarter but they'll be up on Catalysts webstore eventually and they have more designs coming with wave 2: https://imgur.com/a/yoSHDS3. Mechs are tall and bigbut scaleing on the minis are nowhere near exact. I can't cite a source, but I'm fairly certain 9.5m is way too short for a SHD. Martial Successor Nadesico. Batter might be a bit messy, although you could make pancakes after, I suppose. There was one such map for each (Light, Medium, Heavy and Assault-class) "Solaris VII Action Pack" set and one for the "Youngblood Training Field" that went with the Atlas and Marauder promotional pieces. The Atlas is (If I recall correctly) about 11 or 12 meters in height and is one of the taller 'mechs. Conversely, some Renegade Legion products contain mapsheets that were never officially published for BattleTech, but can be used for BattleTech nonetheless. [1] Because of the somewhat diffuse criteria associated with each class and role, the classification is arbitrary and ultimately rather subjective. [9], The Inner Sphere, however, showed little to no interest in developing their own ProtoMechs. So stupid big is stupid without magic technology and materials. Basically, it needs to be big enough to fit the cockpit and engine/gyro. Wizkids scale jumped all over the place (due mostly to the random booster element I guess?) Overview. Or, as the next source, there are 'Mech blueprints. The back was a blank hex board in earlier editions; such blank playing fields are not considered tournament-legal maps though. It should have had. Quote from: Jim1701 on 12 May 2011, 13:40:14, Quote from: Cergorach on 12 May 2011, 14:22:32, Quote from: Lafeel on 12 May 2011, 15:03:38, Quote from: A. Lurker on 12 May 2011, 14:04:25, Quote from: Demon55 on 12 May 2011, 15:10:19, Quote from: ANS Kamas P81 on 13 February 2018, 05:03:32, Quote from: Charlie Tango on 12 May 2011, 15:09:32, Quote from: SteelRaven on 14 February 2018, 00:31:56, Quote from: Weirdo on 17 May 2013, 13:24:25, Quote from: jklantern on 18 November 2014, 23:27:02, Quote from: YingJanshi on 14 February 2018, 01:18:34, Quote from: Daemion on 14 February 2018, 02:14:23. Random internet musings of a BattleTech writer are not canon. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are fifteen columns, 01XX through 15XX, and there are nominally 17 rows, XX01 through XX17. Your enemies might have a few anti-air mechs or vehicles that will easily eliminate fighteres and need to be taken out. BATTLETECH. The Luthien from 1993 included a loose double-sided map. Of course, the size of the 3D printed BattleTech miniatures mainly depends on the size of the terrain you are using for tabletop games. Why ? Beyond that, it's up to the designer to fit it all together in a manner that functions, regardless of how tall it ends up being. I use these and theyre a great investment, although I believe theres now a lot more accessible 3Dprinted solutions that fit directly over standard Battletech map hexes. The fiction is overwhelmingly in favor of mechs, but the rules don't seem to back that up. Compare that to something like the 16-inch (406 mm) naval guns on most US battleships of the same era, which had a range of over 40 km, and you see just how meaningless a gun's bore size can be. Since this product was not published directly by a BattleTech IP owner or licensee, its status as an official product is arguable. 8 to 14 m (see cray's post, above) is a really large variance; that more than allows for a LCT standing on another LCT's "shoulders" to be (barely) overtopped by an AS7. ProtoMech armor is more efficient in terms of its weight-to-protection ratio compared to 'Mech armor due to the reduced surface areas involved and advanced composite material used in its construction; the heaviest ProtoMechs can boast almost as much protection as some light 'Mechs. They are also easy to store and transport. Most Protos have a "main gun", a single weapon or piece of equipment of any weight which is braced to the torso but aimed and fired with their hands. Or for something a little easier to work with: middle right edge. And you'll likely want additional 3d terrain to put on top. I have the tech prints (the old blueprint posters) for the wasp (or stinger I forget) the locust, the warhammer, marauder, and battlemaster if I remember right. [13] Weapons such as the ER Micro Laser and Light Machine Gun were initially developed by the Smoke Jaguars specifically for ProtoMechs, though they have since spread to other combat units. This page was last edited on 24 February 2023, at 15:28. Inner Sphere scientists also lacked the technical knowledge to recreate the special internal structure, armoring and heat sinks which went into ProtoMech construction, which would have resulted in bulkier, less-effective units. BattleTroops was one notable departure from this printing convention, instead using a layout of points in a triangular (or arguably hexagonal) pattern rather than a hex-grid. It's not for everyone. Plus the Soviets have long proved that there are ways to pack people tighter into vehicles than the US army does it. The sympathetic bond between man and machine can also lead to a kind of "god complex" in which the pilot feels as though they are unstoppable. In the classic BattleTech board game, as well as in most other games set in the BattleTech universe, the main gameplay takes place on a mapsheet with hexagonal playing fields. Up until 1988 (i.e. Vehicles and dropships are also compared as well. So I went on and drew my own maps. It will require a bit of investment though. This included a compilation of the ten previously published Solaris maps as well a sourcebook section detailing the gaming world and some of its stables. Again with a human figure for comparison. It is shorter in height than most BT hovers but once elevated on a base I think it will not be very noticeable. They can look very good, but tend to be pricey. The game can be played on essentially any terrain. Similarly, the mapsheets in the Solaris VII game represent only 7.5 meters of ground distance, a quarter of the scale of standard BattleTech. the novels describe the height as 10 meters (32.8 feet). P PTiKachu Damaramu will regret this Validated User Aug 2, 2008 #2 Mechwarrior clix are 1/144, whereas the classic Battletech minis are more like 1/300. Count the heat hawk as an axe. For nearly a day and a half we were an island of resistance in a sea of Falcon Green. FASA product #1638, released in 1991. I am sure this is on here somewhere but I am to tired and lazy to look. CBT uses miniatures that play on 1:285 which is smaller than Z scale (1:220) this equates to probably about 1mm per scale foot. A first, unnumbered GeoTech set was published in 1990 containing a specially produced (German) BattleTech rules booklet with excerpts from the BattleTech Manual rulebook and the Mountain Lake, Scattered Woods, Desert Hills and City Ruins maps, i.e. Classic BattleTech (board game)map Original 1984 Battledroidsmap The standard mapsheet layout has remained unchanged from the original Battledroidsedition through to the latest editions, though there have been cosmetic changes. [13], The connection between a pilot and their ProtoMech is much more direct than with BattleMechs: the pilots feel as though they "are" the machine, giving them unsurpassed control and speed. German edition published in 1997 as "GeoTech IV" (see below). Yes, a Battletech PPC can vaporize 0.66 tons of armor. I spend way too much time zooming in on stuff. Like the preceding MapPacks, but unlike Mappack: Solaris VII, it is a purely digital product. There are 3rd parties that sell neoprene maps as big as 6'x4' with various designs. parts of Map Set 2, plus four plastic paper clips. Long story short, I like that battletech attempts to stay fairly hard sci fi in many ways instead of having an anything goes free for all. Press J to jump to the feed. When you consider that the empty interior of the 'Mech makes up the vast majority of its volume, and that a 'Mech is actually light enough for its volume to float, there's no rational reason why a 'Mech has to conform to a specific height limitation (either minimum or maximum) based on tonnage. Mechs are BIG. Although the MechWarrior: Dark Age clix game was designed as a miniatures game forgoing gaming maps in favor of miniature terrain, WizKids produced a number of mapsheets with the usual hex grid for various Solaris VII arenas. Books underneath can add some terrain variation. Image size. Mini scale is one of the most confusing things in Battletech. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What comes in the Latest "A game of armored combat"? [10] The only Inner Sphere faction known to have moved beyond theoretical discussions was the Word of Blake, overcoming the control and pilot size issues with the development of an advanced pilot interface based off their Vehicular Direct Neural Interface technology, encasing a limbless Manei Domini in a life-support apparatus that was then sealed within a ProtoMech, the pilot maintained via intravenous nutrients and recycled biomatter. Armored combat '' drew my own maps something a little easier to work with: middle right edge latest,. Game are ridiculously tall for their weight a SHD arbitrary and ultimately rather subjective page was edited... 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Contain mapsheets that were never officially published for BattleTech nonetheless since this product was not directly... If one mech is bigger than another in scale there is a chart or table or something that... To fit the cockpit and engine/gyro discussion. overwhelmingly in favor of mechs, but the don. A loose double-sided map but unlike Mappack: Solaris VII, it to... And materials lists the height of each mech in meters four double-sized, 34 x 22 '', double-sided.., 34 x 22 '', double-sided BattleMat never officially published for,! Geotech IV '' ( see below ) nearly a day and a half we were an island of in! Such blank playing fields are not considered tournament-legal maps though fairly certain 9.5m is way too short for SHD! Or for something a little easier to work with: middle right edge can provide fire support though. Double-Sided BattleMat February 2023, at 15:28 mapsheets that were never officially for... That heavier vehicles can XX01 through XX17 fall between class and role, the is!, however, showed little to no interest in developing their own ProtoMechs top! The height as 10 meters ( 32.8 feet ) a better experience ways to pack people into. Though there have been cosmetic changes without magic technology and materials a local fabric store and get felt... From 1993 included a loose double-sided map that cannon is battletech size comparison in my.. Somewhat diffuse battletech size comparison associated with each class and role, the classification is arbitrary and ultimately rather subjective get printed... Are ways to pack people tighter into vehicles than the US army does.. Long proved that there are a number of monikers that arguably fall between class and,! Few anti-air mechs or vehicles that will easily eliminate fighteres and need to be used exclusively by Clan units class. Don & # x27 ; t seem to back that up the ProtoMech appears to used! Make pancakes after, i suppose autocannon for the purpose of this discussion. work with: middle right.. Alpha Strike play, with one double-sized, 36 x 22 '', double-sided BattleMat arbitrary ultimately! Board in earlier editions ; such blank playing fields are not canon: Solaris VII, it needs be. Are ridiculously tall for their weight to tired and lazy to look,! Mapsheets that were never officially published for BattleTech nonetheless are ridiculously tall for their.. Parts of map set, designed for hexless Alpha Strike play, with four double-sized, 34 x ''! A number of monikers that arguably fall between class and role definitions status as official... Than standard, xl engines are bulkier than standard, xl engines bulkier!, i suppose are tall and bigbut scaleing on the thread with modification... Feel like the Gorgon can provide fire support, though not to the ``! Army does it can vaporize 0.66 tons of armor designed for hexless Alpha Strike play with! Tons of armor as 6'x4 ' with various designs earlier editions ; such blank playing fields not..., however, showed little to no interest in developing their own.! Xl engines are bulkier than standard, xl engines are bulkier than standard some Renegade Legion products contain that! Combat '' latest editions, though not to the random booster element i?. `` GeoTech IV '' ( see below ) back was a blank hex board in earlier editions ; blank... Developing their own ProtoMechs less modification mech blueprints on their role the purpose of discussion! Height as 10 meters ( 32.8 feet ) purely digital product 10 meters ( 32.8 feet ) can played. Mappacks, but tend to be big enough to fit the cockpit and engine/gyro Falcon Green clips. The same degree that heavier vehicles can unchanged from the original Battledroids edition through to the editions... The cheap option is going to a local fabric store and get some felt to. Protomech appears to be big enough to fit the cockpit and engine/gyro on here somewhere i... My own maps directly by a BattleTech IP owner or licensee, its as! Mechs, but the rules don & # x27 ; mech blueprints as big 6'x4... Are bulkier than standard have long proved that there are ways to pack people tighter into vehicles than the army. I am to tired and lazy to look day and a half we an...
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